Character Pack 4 sneak peek

The current virus crisis has disrupted our progress on Bulletproof Blues 3, so to keep your interest up, here is another sneak peek at Bulletproof Blues Character Pack 4. This is Red Dragon. The illustrations are by artist Matthew Orders, also known as “Mro16“. As with our other character packs, the characters and images in Character Pack 4 will be released under a Creative Commons Attribution Share-Alike license.

Character Pack 4 sneak peek

The current virus crisis has disrupted our progress on Bulletproof Blues 3, so to keep your interest up, here is a sneak peek at Valkyrie, one of the characters who will be part of Bulletproof Blues Character Pack 4. The illustrations are by artist Matthew Orders, also known as “Mro16“. As with our other character packs, the characters and images in Character Pack 4 will be released under a Creative Commons Attribution Share-Alike license.

Bulletproof Blues 3 Character Packs 1 & 2

We have updated Bulletproof Blues Character Pack 1 and Character Pack 2 to be compatible with the third edition of Bulletproof Blues. We have also made these products “Pay What You Want”.

While updating these products, we made some minor changes to the Bulletproof Blues Character Sheet Helper. This free product has also been updated.

The rules for Bulletproof Blues 3 are currently available on the RPG Library Open Game Content site. We are currently working on the layout for the print and PDF versions. When those are done, it will be available on DriveThruRPG.

Happy gaming!

Prerequisite powers

One of the major changes in the third edition of Bulletproof Blues is that all powers cost 1 character point, but some powers have prerequisites (you have to buy power #1 before you may buy power #2). Our hope is that this is easier and simpler, but just in case, we have small charts to help illustrate which powers are prerequisites for which other powers. Attached below is the single most complicated example: there are no other charts this complicated. If you understand this one, the rest will be easy.

This is a much more typical example.

Rough magic update

As our weekly game progresses, I have made a few tweaks to the game system in Rough Magic, particularly magic, as that’s a central focus of the game. I’ve also fleshed out the rules for what happens when magic goes wrong, which I personally find really funny.

The setting still needs a lot of documentation. Most of it is in my head, but of course that’s of no use to anyone unless I write it down. Not that I think anyone other than me will play it even if I do write it down, but these are the little lies we tell ourselves to cope with our meaningless existence in a vast, uncaring universe.

I’m still not entirely happy with the title/logo.