Rough magic update

As our weekly game progresses, I have made a few tweaks to the game system in Rough Magic, particularly magic, as that’s a central focus of the game. I’ve also fleshed out the rules for what happens when magic goes wrong, which I personally find really funny.

The setting still needs a lot of documentation. Most of it is in my head, but of course that’s of no use to anyone unless I write it down. Not that I think anyone other than me will play it even if I do write it down, but these are the little lies we tell ourselves to cope with our meaningless existence in a vast, uncaring universe.

I’m still not entirely happy with the title/logo.

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