Errata for second printing of BB3

Here is a list of the (mostly minor) changes in the second printing of the third edition of Bulletproof Blues. The second printing will be made available on DriveThruRPG in a week or so. All of these changes other than the updated characters is already available at the RPG Library site: Bulletproof Blues 3e.

Introduction

  • “Close Combat” skill changed to “Hand-to-hand Combat” skill.

Creation

  • “Close Combat” skill changed to “Hand-to-hand Combat” skill.

Attributes

  • “Close Combat” skill changed to “Hand-to-hand Combat” skill.
  • Descriptions of “area” and “ranged” powers added to Power Level section.
  • “Area” and “Range” columns added Power Level table.

Skills

  • “Close Combat” skill changed to “Hand-to-hand Combat” skill.

Gifts

  • “Close Combat” skill changed to “Hand-to-hand Combat” skill.
  • “Sharpshooter” gift grants a bonus die against cover and prone characters.

Powers

  • “Close Combat” skill changed to “Hand-to-hand Combat” skill.
  • Descriptions of “area” and “ranged” powers added to chapter introduction.
  • “Reaction” action type absorbed into “free action”.
  • The range and target of all powers is made explicit.
  • “Great Darkness” and “Vast Darkness” are removed (see “Increased Area”, below”.
  • “Mass Hysteria” is changed to “Mass Emotion Control”.
  • “Great Environmental Control” and “Vast Environmental Control” are removed (see “Increased Area”, below”.
  • “Personal Immunity” is moved to the “Power Modifiers” section.
  • “Strike” and “Explosive Strike” are clarified to indicate that Damage Resistance and Force Field are effective against them.
  • Phrasing of “Ultra-power” is clarified.
  • New section, “Power Modifiers”, is added.
  • “Increased Area” is added to “Power Modifiers” section.
  • Added a new optional rule, “Spreading An Attack”.
  • “Increased Range” is added to “Power Modifiers” section.
  • “New Follow Through Powers” section is made much shorter, owing to “Increased Area” and “Increased Range” are now power modifiers.
  • “Area” and “Ranged” are added to “New Follow Through Powers” section.
  • Phrasing of various “New Powers” is clarified.

Equipment

  • “Close Combat” weapons changed to “Hand-to-hand” weapons.

Actions

  • “Reaction” action type absorbed into “free action”.
  • “Close Combat” skill changed to “Hand-to-hand Combat” skill.
  • “Close range (1 m)” changed to “hand-to-hand (1 m)”.
  • “Exploding” attacks changed from “within short range (10 m)” to “within the affected area”.

GM Resources

  • “Area” and “Range” columns added Power Level table.

Characters

  • All characters updated.

Thinking about area powers

I had a thought late last night. One of the lingering annoyances I have about BB3 is how to have a power that affects a vast area, you have buy the power again, and again, and again. And while this is simple and easy to explain, it’s not very elegant. And it’s ugly on the character sheet.

So I am thinking, instead of making area powers (like darkness) have the area and set by the character’s Power Level. Similarly, powers like Explosive Blast would still have the Blast power as a prerequisite, but the size of the area would be based on the character’s Power Level. The base area would be:

Power Level Area
1-3 1 m radius
4-6 10 m radius
7-9 100 m radius
10 1 km radius

What about characters who can affect larger areas, but whose Power Level really shouldn’t be this high? Perhaps a new power, Increased Area, which increases the effective area of a character’s area-affecting powers by a factor of 10.

How would this impact character write-ups? Instead of a character with Power Level 4 buying

  • Darkness (10 m radius)
  • Great Darkness(100 m radius)
  • Vast Darkness(1 km radius)
  • Ultimate Darkness (10 km radius)

in order affect a 10 km radius, they would instead buy

  • Darkness (10 m radius, based on their Power Level of 4)
  • Increased Area x1000 (cost: 3 points)

Since Increased Area can be purchased multiple times, unlike other powers, perhaps it should be listed in a separate section, after the main list of powers. “Power Enhancements”, perhaps? Increased Range could also be in this new section (the base range of ranged powers would also be based on the character’s Power Level).

Making a close range power, like Brawn Drain, into a ranged power, like Brawn Drain Ray, would still be a case of a power having a prerequisite (Brawn Drain is the prerequisite for Brawn Drain Ray). Similarly, making a single-target power, Dazzle, into an area-affecting power, like Mass Dazzle, would a case of a power having a prerequisite (Dazzle is the prerequisite for Mass Dazzle). But once a power is ranged, or is area-affecting, then any relevant power enhancements would apply to it.

What do you think? Am I over-thinking this? Would this make the game system simpler, or more complicated?

P.S. This led me to another thought: trading off 3 ranks in Power Level for a level of increased area (or increased range). A character with Power level; 5 and the Blast power, for example, could make their attack affect a 10 m radius area, but at an effective Power Level of 2 — trading 3 Power Level in exchange for making their Blast an area-affecting attack. Similarly, a character with Power Level 9 and Mazz Dazzle (1 km radius, based on their Power Level) could trade 6 ranks of Power Level in order to attack a 100 km radius with their Mass Dazzle (making it effectively a Power Level 3 attack, for that one attack). I think this would be an optional rule, since it adds some complexity that most people probably do not need.

Bulletproof Blues Third Edition

Bulletproof Blues Third Edition is here! This third edition of Bulletproof Blues makes character creation simpler and combat even faster.

Get ready to play in the world-famous universe of Kalos Comics — creators of Paragon, Rook, Antiope, Doctor Arcane, and the rest of the Justifiers. Your character will face sinister organizations like Aegis and GORGON, and interact with mysterious entities like Chthyra and Master Sin. From the ancient ruins of Lemuria to the far reaches of the Hausdorff Dimension, the Kalos Universe is yours to explore.

Bulletproof Blues Third Edition is licensed under a Creative Commons Attribution-ShareAlike 4.0 License.

New power: Bulletproof!

A while back, we removed “bullets” from the Environmental Immunity power, because that was just too powerful.

But it’s been bugging me ever since. Ordinary bullets and knives simply bounce off some supers, and I really want a way to represent that. It’s in the name of the game, for pete’s sake.

So here is a new power: Bulletproof!

Bulletproof

Constant
Prerequisite: Damage Resistance or Force Field

A character with the Bulletproof power ignores most attacks from ordinary bullets and knives. The character might have thick armor or impenetrable skin, or they might simply move out of the way of such mundane attacks. An attack roll against the character fails if the weapon being used causes normal damage, if it is an ordinary piece of equipment (a piece of equipment purchased with money rather than as a power, p. XXX), and if it has a PL rating lower than the bulletproof character’s current Power Level.

Bulletproof Force Field: A character’s Bulletproof power might be dependent on their Force Field power. If this is the case, the character’s Bulletproof power is only active while the character’s Force Field is active, and it may be extended to another person (or person-sized object) by touching them.

Bulletproof Blues 3 Character Packs 1 & 2

We have updated Bulletproof Blues Character Pack 1 and Character Pack 2 to be compatible with the third edition of Bulletproof Blues. We have also made these products “Pay What You Want”.

While updating these products, we made some minor changes to the Bulletproof Blues Character Sheet Helper. This free product has also been updated.

The rules for Bulletproof Blues 3 are currently available on the RPG Library Open Game Content site. We are currently working on the layout for the print and PDF versions. When those are done, it will be available on DriveThruRPG.

Happy gaming!

Bulletproof Blues 3 Character Sheet Helper

After months of work, we are officially releasing the Bulletproof Blues 3 Character Sheet Helper. The LibreOffice sheet has been released on DriveThruRPG. The Bulletproof Blues 3 Character Sheet Helper is also available as a Google document — just copy it to a new document and get started.

The rules for Bulletproof Blues 3 are complete, as well. The full rules are available on the RPG Library Open Game Content library. As soon as we complete the layout, it will also be available on DriveThruRPG as a PDF and printed book.

Have fun!