Adding injury to insults

Speaking of ZeroSpace, we are working on a different method of tracking character injury for our heroic games (of which ZeroSpace will be the first one). Rather than counting down Endurance as an expendable point total, “Endurance” will be used more literally: characters aren’t usually injured at all during a fight, until a hit finally takes them down. We this more closely reflects the source material for games like ZeroSpace, where characters fire off blaster shots (and duck incoming fire), or circle each other while they parry and thrust with laser swords, until the character gets hit and taken down. This also more accurately depicts a setting where a single blaster hit or slash from a laser sword would take a character out of a fight.

The exact game mechanics are still in flux, but it will probably involve the target making a task roll to mitigate a successful attack against them. If they succeed, they have successfully parried, avoided, or just gritted their teeth and taken the hit, with no negative consequences. If they fail the task roll, the same thing happens, but it wears out the target a little bit, and makes them less able to avoid or withstand future attacks.

We are currently experimenting with four levels of impairment: weakened, impaired, exhausted, and incapacitated. Weakened and impaired impose task roll penalties on anything the character does. At exhausted, the character is unable to move or take actions, but they can speak. At incapacitated, the character is genuinely injured: they are unable to move or take actions, and they can respond (slowly) only if another character engages them in conversation. Furthermore, they might have suffered some debilitating injury, such as a getting nasty scar on their face or losing a limb.

What do you think?

Charming advantage

While working on ZeroSpace, we decided to add a new advantage! Feel free to use this in your Bulletproof Blues games.

Charming

The character is a good listener and a smooth talker. The character gains a +1 bonus on Manipulation and Social task rolls.

It’s metric!

To serve the needs of our European (and other 21st century) fans and friends, we have created a metric (SI) version of Bulletproof Blues! It has been added to the download for Bulletproof Blues on DriveThruRPG, so if you have one Bulletproof Blues, you have them all!

http://www.drivethrurpg.com/product/111639/Bulletproof-Blues?affiliate_id=43463

Should you spot an error or omission in our metric conversion, please let us know.

Ruins Of Atlanta

Ruins of Atlanta adds setting information to the Kalos Universe, focusing in detail on the people who have chosen to live in the aftermath of the Fall of Paragon, when that hero single-handedly destroyed the city of Atlanta.

The ruins of Atlanta offer an unusual opportunity to combine superhero roleplay with the post-apocalypse genre. Many of the tropes of the post-apocalypse genre are present here: lawless gangs of scavengers, young idealists trying to build a better world, jaded cynics who will do anything to survive, power-hungry warlords, religious fanatics, high-tech enclaves, and even the occasional mutant.

Welcome to the ruins.

Ruins Of Atlanta by Jason Tondro
Ruins Of Atlanta by Jason Tondro