Here’s something fun: SeaTac Force, a third party setting using the Bulletproof Blues rules.
While updating these products, we made some minor changes to the Bulletproof Blues Character Sheet Helper. This free product has also been updated.
The rules for Bulletproof Blues 3 are currently available on the RPG Library Open Game Content site. We are currently working on the layout for the print and PDF versions. When those are done, it will be available on DriveThruRPG.
To celebrate the second anniversary of the completion of our Kickstarter, we have made the two “stretch goal” supplements that our Kickstarter paid for into “pay what you want” items on DriveThruRPG. If you have never read the remarkable “Ruins Of Atlanta” by Jason Tondro or the extraordinary “Evangelists Of Mars” by Steven S. Long, this is your chance to do it without spending a dime.
And remember: the art and text from both sourcebooks are released under a Creative Commons Attribute-ShareAlike license, so as long as you use the same license and abide by the terms, you can re-use anything in these supplements in your own game sourcebook.
It’s been a long time since our last update, and I apologize. I am supremely grateful for the patience and good will of our Kickstarter backers.
Everyone who supported our Bulletproof Blues Second Edition Kickstarter at the City Defender level or above ($25) has been sent a free DriveThruRPG coupon for the PDF of Evangelists Of Mars, by Steven S. Long.
In the next few days, we will package up high-resolution versions of the character art from Ruins Of Atlanta and Evangelists Of Mars and release those as Character Art Packs on DriveThruRPG.
Speaking of Ruins Of Atlanta, if you haven’t checked that out, you really should. It’s an amazing combination of setting material, character write-ups, and plot hooks for games. It features some great art by James Shields, and of course the supplement itself is by Doc Comics himself, Jason Tondro!
Thank you for supporting the Bulletproof Blues Second Edition Kickstarter. We appreciate your patience while we work toward fulfilling your stretch goal rewards. Have a safe and happy new year!
Here’s a sneak preview of the Sean Izaakse cover art for Evangelists Of Mars.
Ruins of Atlanta adds setting information to the Kalos Universe, focusing in detail on the people who have chosen to live in the aftermath of the Fall of Paragon, when that hero single-handedly destroyed the city of Atlanta.
The ruins of Atlanta offer an unusual opportunity to combine superhero roleplay with the post-apocalypse genre. Many of the tropes of the post-apocalypse genre are present here: lawless gangs of scavengers, young idealists trying to build a better world, jaded cynics who will do anything to survive, power-hungry warlords, religious fanatics, high-tech enclaves, and even the occasional mutant.
Welcome to the ruins.
The EXTREME EARTH Campaign Setting is now available for Bulletproof Blues Second Edition at DriveThruRPG, complete with character creation guidelines and NPC stat blocks written by Bulletproof Blues creator Brandon Blackmoor!
We just read through the first chapter of the Bulletproof Blues version of Extreme Earth (from Fainting Goat games), and it looks great! We are really looking forward to this. It will be the first published third-party supplement for Bulletproof Blues!
We have good news, and we have bad news: which would you like first? Bad news? We may as well get it over with, then. Due to events beyond our control, both personal and professional, among the Kalos Comics staff, Bulletproof Blues Second Edition is about two months behind where we’d hoped to be by the beginning of August. We want to assure you that this is a delay, not a derailment — the book will be released, just later than we had hoped. We are disappointed, and we know you are, too. Thanks for sticking with us.
Now for the good news! We have the completed manuscripts for Ruins Of Atlanta (by Jason Tondro) and Extraterrestrial Villainy (by Steve Long), and we have started working on the layout for Ruins Of Atlanta. These supplements are great fun, and we know you’ll enjoy them. In fact, we were so pleased with Ruins Of Atlanta that we felt it deserved artwork to go with Jason’s delightful text, even though art for the sourcebooks was not part of the Kickstarter. We scoured the world for an artist whose style would match the setting given form by Jason Tondro, and we found one in James Shields, a freelance character artist who loves superheroes, sci-fi, and roleplaying games. We commissioned ten pieces of original art from James for Ruins Of Atlanta. Like all of the art in Bulletproof Blues Second Edition, the finished pieces will be released under a Creative Common Attribution-ShareAlike license, meaning that you will be able to use them in your own projects!
Here are four examples of works in progress from James Shields. What do you think?
We have finished the editing for Ruins Of Atlanta, by Jason Tondro, and are beginning the layout. This is a fantastic sourcebook, and we couldn’t be happier. Here’s a small sample to whet your appetite.
The Secret Of The CDC
When Paragon attacked the city of Atlanta, the Centers for Disease Control and Prevention were his first target. Although the state and federal government, as well as a few other organizations and individuals, have figured this out, it’s not entirely clear why the CDC earned this distinction. Moreover, because Paragon’s attack on Atlanta was the beginning of the nihilistic rampage that ended in his death, it’s possible that the CDC was somehow connected to Paragon’s fall in the first place.
Bulletproof Blues does not offer an official explanation for Paragon’s fall and his decision to target the CDC in Atlanta. Instead, we offer a half dozen potential reasons. As a GM, you can decide which, if any, of these is accurate, and you can use it to inform other aspects of the Kalos Comics setting. Investigating this secret might be a major plotline for players to pursue, or it might be irrelevant to current events, as you choose.
Existential Dread: Paragon learned that he, and possibly many other posthumans, are actually artificial beings grown in tanks housed deep in the CDC. His memories, and the memories of other posthumans who believe they have had normal lives, were constructed by powerful AI and then implanted into the clones. The realization that everything he thought he knew about himself was a lie drove Paragon into a fury, and once he began to massacre people he denied any remorse by insisting, “I’m not a real person, so how can I feel guilty?”
Ex-Terminated: Paragon had a vision of the future in which he saw a psychic alien life form arise out of the CDC and quickly absorb the minds of all it encountered. Atlanta’s million residents were consumed in minutes, and most of the rest of the world followed within days. Convinced that this future was inevitable and that 95% of humanity was certain to die, he went to drastic steps in an effort to destroy the creature and save what remained. Apparently, he was misled and that future wasn’t certain after all, because no trace of the psychic alien has (yet) been found.
“I Couldn’t Save Her!”: While investigating the breakout of a rare virus in central Africa, Paragon’s girlfriend, an investigative journalist, contracted the fever and died in the arms of CDC doctors. Paragon arrived moments later, but it was too late, and he snapped. The CDC was just the first victim of his uncontrollable grief and self-loathing.
Jailbreak Gone Bad: Paragon fell under the mental domination of Professor Petrie, a parasitic worm imbued with vast intelligence and psychic powers, but little common sense or experience in the world. Petrie summoned Paragon from across the country and commanded him to “use your powers to destroy this facility! Destroy! Destroy!” Which Paragon promptly did, obliterating the CDC where Petrie was housed, the rest of Atlanta, and (presumably) Petrie himself. With the mental command still bouncing around his head and no way to turn it off, Paragon continued his rampage until the Justifiers were forced to kill him.
The Last Straw: For decades Paragon had come to hold humanity in contempt, resenting both the pressure of being a hero and the constant criticism that comes with it. In an effort to bribe one of these critics, a scientist, into silence, he gave the man a sample of Isopteran technology. But with this, the scientist accidentally released the Burroughs Plague, a macabre linguistic virus which killed hundreds. CDC researchers called Paragon in to ask him some questions which he interpreted as accusations. He finally snapped, murdering all of them, ruining the city, and beginning his destructive rampage.
The Posthuman Plague: Paragon discovered that the federal government had developed a potential counter-measure to posthumanity, a deadly plague that can be carried and transmitted by, but which has no effect upon, ordinary people. This virus was stored at the CDC against the inevitable day that Paragon, or others like him, turned against mundane authority and decided to rule the world.