Evangelists Of Mars

At long last! Our first and only supplement written by the honorable Steven S. Long, “Evangelists Of Mars”, has been updated to be compatible with Bulletproof Blues, Third Edition. It is now available, pay-what-you-want, on DriveThruRPG.

Evangelists Of Mars by Steven S. Long
Evangelists Of Mars by Steven S. Long

Evangelists Of Mars

The character updates for Evangelists of Mars are complete. Next, I update the layout with those changes, create the PDF, and then upload it to DriveThruRPG. I think two weeks is a realistic amount of time to get that done.

And then… Character Pack 4! Now that will really be something. 🙂

Back from break

Almost a year ago, I took a break from updating Steven S. Long’s “Evangelists Of Mars” to be compatible with Bulletproof Blues 3rd edition. I didn’t mean for that break to last a year, but it did. Tonight I started work on it again. It is the last of the old sourcebooks that needed updating. If all goes well, I’ll have it wrapped up in a few weeks.

Evangelists Of Mars by Steven S. Long
Evangelists Of Mars by Steven S. Long

Evangelists Of Mars cover

Still working on the print version of Bulletproof Blues third edition (revised). We need to make sure the files are perfect for the printer, or they reject them. In the meantime, here is the updated cover for Steven S. Long’s “Evangelists Of Mars”.

Evangelists Of Mars cover

Is it possible to play “wrong”?

Many years ago, there was a computer program called SimCity. In the designer’s notes, they said that although it was marketed as a game, it really wasn’t — it was a toy. A game has an objective, which you either accomplish or you don’t. A toy is something you play with, however you like. The only objective of a toy is to have fun playing with it.

Tabletop roleplaying games are not truly “games” — they are toys. Do whatever you want with it. As long as you are having fun, the toy is serving its purpose. There is no “wrong way” to play a tabletop roleplaying game. Correction: there is one wrong way. If anyone at the table is not having fun playing with it, then either someone at the table is playing wrong (being a bad player, in other words), or that particular roleplaying game is not suited to the tastes of that particular group of players (which doesn’t make the game good or bad; it merely means that group would have more fun playing something else).

(As a side note, I submit that this is one element that distinguishes tabletop roleplaying games from so-called computer roleplaying games. Computer roleplaying games most definitely have objectives, and it is clearly possible to play them wrong.)

Ruins Of Atlanta — almost ready!

Knock on wood, I think the layout and revisions for the updated “Ruins Of Atlanta” are done. I want to give my brain a break from it for a day or two, and give it another once-over, but barring unforeseen events, it ought to be available for download some time this weekend!

Ruins Of Atlanta by Jason Tondro
Ruins Of Atlanta by Jason Tondro

Character Sheet Helper tedium

Ugh. Updating the pregen characters to the new version of the Character Sheet Helper is the most tedious thing ever — mainly because I keep making one. Small. Change. And then I have to start over.

I’m currently on version 3.24. Yes, that is 24 versions of the BB3 Character Sheet Helper.. I swear, I hope this is the last one.

Update: 25. Auuuuugh!

Character Sheet Helper update

While updating characters on the Kalos Universe web site, I got really tired of deleting unused headings (for characters without Complications, for example), and removing blank lines from the Movement section (for characters without Teleportation, for example). So I dug into the TextSheet and WikiSheet tabs of the Character Sheet Helper, and made it so that you no longer have to do any fiddling — just copy and paste! So much less hassle. I have already updated the Google Sheets version, and the next LibreOffice Calc version will be uploaded to DriveThruRPG some time this week.