Speaking of ZeroSpace, we are working on a different method of tracking character injury for our heroic games (of which ZeroSpace will be the first one). Rather than counting down Endurance as an expendable point total, “Endurance” will be used more literally: characters aren’t usually injured at all during a fight, until a hit finally takes them down. We this more closely reflects the source material for games like ZeroSpace, where characters fire off blaster shots (and duck incoming fire), or circle each other while they parry and thrust with laser swords, until the character gets hit and taken down. This also more accurately depicts a setting where a single blaster hit or slash from a laser sword would take a character out of a fight.
The exact game mechanics are still in flux, but it will probably involve the target making a task roll to mitigate a successful attack against them. If they succeed, they have successfully parried, avoided, or just gritted their teeth and taken the hit, with no negative consequences. If they fail the task roll, the same thing happens, but it wears out the target a little bit, and makes them less able to avoid or withstand future attacks.
We are currently experimenting with four levels of impairment: weakened, impaired, exhausted, and incapacitated. Weakened and impaired impose task roll penalties on anything the character does. At exhausted, the character is unable to move or take actions, but they can speak. At incapacitated, the character is genuinely injured: they are unable to move or take actions, and they can respond (slowly) only if another character engages them in conversation. Furthermore, they might have suffered some debilitating injury, such as a getting nasty scar on their face or losing a limb.
What do you think?
While working on ZeroSpace, we decided to add a new advantage! Feel free to use this in your Bulletproof Blues games.
The character is a good listener and a smooth talker. The character gains a +1 bonus on Manipulation and Social task rolls.
We have added a metric (SI) version of the Character Sheet Helper, as well as blank character sheets in OpenDocument and PDF format. Happy gaming!
P.S. Check out our new sourcebook, Ruins Of Atlanta!
To serve the needs of our European (and other 21st century) fans and friends, we have created a metric (SI) version of Bulletproof Blues! It has been added to the download for Bulletproof Blues on DriveThruRPG, so if you have one Bulletproof Blues, you have them all!
Should you spot an error or omission in our metric conversion, please let us know.
Ruins Of Atlanta is done! And for sale! Go buy it!
Ruins of Atlanta adds setting information to the Kalos Universe, focusing in detail on the people who have chosen to live in the aftermath of the Fall of Paragon, when that hero single-handedly destroyed the city of Atlanta.
The ruins of Atlanta offer an unusual opportunity to combine superhero roleplay with the post-apocalypse genre. Many of the tropes of the post-apocalypse genre are present here: lawless gangs of scavengers, young idealists trying to build a better world, jaded cynics who will do anything to survive, power-hungry warlords, religious fanatics, high-tech enclaves, and even the occasional mutant.
Welcome to the ruins.
We had a great time running a game of Bulletproof Blues at RavenCon for one of our Kickstarter backers. Brandon Blackmoor ran the GagMen Podcast adventure, “Worming My Blues Away“. Among the players was the illustrious and irrepressible Robert Quill.
“Worming My Blues Away” makes a great one-shot convention game, because it starts in media res, after the player characters have just finished repelling an incursion by the Isopterans. And RavenCon, as always, was a great convention. The RavenCon staff were friendly, professional, and responsive. In a fast-changing world, it’s good to know that there are some things on which one can depend.
The EXTREME EARTH Campaign Setting is now available for Bulletproof Blues Second Edition at DriveThruRPG, complete with character creation guidelines and NPC stat blocks written by Bulletproof Blues creator Brandon Blackmoor!
One year ago, the Kickstarter campaign for Bulletproof Blues Second Edition successfully funded — thanks to you!
So where are we now? The PDF and print versions have been completed, sent to the appropriate backers, and made available on DriveThruRPG. The open game content has been made available at RPG Library. So far, so good.
Now for the not so good. We have the manuscripts for Ruins Of Atlanta and Martian Mayhem (Evangelists From Mars), but we are still working on the Cosmic Adventures manuscript. We have commissioned art for Ruins Of Atlanta (we probably won’t have the funds to have art for Martian Mayhem or Cosmic Adventures, sadly), and James Shields’ art looks great, but personal issues have delayed the layout, and it looks like that delay will keep on being delayed for another few weeks. That’s distressing.
We have two backers who generously supported us at the GALACTIC SENTINEL level of support. We will be contacting those backers in the next few days to start arranging a time to play the live game session reward for that backer level. We are sorry it has taken so long to do that: you deserve better.
Thanks again for your support. We hope that the game has given you some entertainment while you wait for the snow to melt.
Bulletproof Blues Second Edition print cover
Bulletproof Blues Second Edition is now in print! Bulletproof Blues is a rules-light, setting-dark(ish) superhero roleplaying game. The second edition has more examples! More sample characters! More fun!
If you have previously purchased the PDF, let us know by sending your order information and your DriveThruRPG account name to firstname.lastname@example.org, and we will give you a coupon to apply toward the print version.
Other than the three backers whose names were omitted from the first printing (whose copies will be sent next week), all of the backers at the “National Icon” level (and above) should be receiving their softcover copy of Bulletproof Blues soon. When it arrives, please share your opinion on your social media venue of choice. If you have the time and inclination, try to provide some details on what you like and why, and what you do not like and why. That will help others, who may or may not share your tastes, decide whether the game might interest them. Think of it as paying the Noah Tax:
Whenever you post about a thing that you’ve purchased or are going to purchase and you think the rest of us would be interested in purchasing it, too, let us know why. Tell us what you liked about it so that we can see if it’s the sort of thing that we might like, too. I’m not calling for full-scale reviews, but rather short bits that tell us more about your experience with a thing than anything else, since that’s what really matters. I think if we all do this, we’ll all be much better-informed consumers of RPG products and that can’t do anything but help the industry as far as I can see.
(From “The Noah Tax”, http://www.kickassistan.net/2014/12/the-noah-tax.html)