Prerequisite powers

One of the major changes in the third edition of Bulletproof Blues is that all powers cost 1 character point, but some powers have prerequisites (you have to buy power #1 before you may buy power #2). Our hope is that this is easier and simpler, but just in case, we have small charts to help illustrate which powers are prerequisites for which other powers. Attached below is the single most complicated example: there are no other charts this complicated. If you understand this one, the rest will be easy.

This is a much more typical example.

Kalos Mechanism is on the horizon

We haven’t posted in a while, but we aren’t gone. We have been revising, clarifying, and simplifying the third edition rules for Bulletproof Blues, along with our spinoff games, Rough Magic, ZeroSpace, and Bog-Standard Fantasy — aka Kalos Mechanism. We will start playtesting the nearly-final draft soon. If you are interested in playtesting it yourself, let us know! We would love to have your feedback, even if we ignore it. Just post a message or send a DM on our Facebook page.

Kalos Mechanism logo

ZeroSpace: Ectypes And Echoes

Another snippet from ZeroSpace: Ectypes And Echoes…

Ectypes And Echoes

Ectypes and echoes are copies of an organic being’s consciousness. An ectype is a copy which has been reproduced in organic matter, typically (though not always) placed into a clone of the original person. An echo is a digital copy, typically (though not always) preserved in a virtual reality environment. Although the end result is different, the basic process involved in creating ectypes and echoes is similar: the original being’s brain is scanned, and the neurochemical snapshot is stored as data. The creation of this neurochemical snapshot is a painless process, but it is time consuming and prohibitively expensive. Despite the great cost, some particularly narcissistic individuals have used ectypes to achieve a type of serial immortality, creating copies of themselves to survive their own passing, and leaving their estates to an ectype of themselves in their wills.

In most of civilized space, the legal status of ectypes is the same as that of any other organic being: they may be treated as property on a given world, or not, in much the same way that any other organic being might. The status of echoes is somewhat more variable. On most worlds, echoes are treated similar to androids. The laws pertaining to the creation of ectypes and echoes typically follows the model of laws pertaining to the creation of sentient androids. On worlds where ectypes or echoes are granted the same rights as other sentient creatures, their creation is legally restricted or even prohibited altogether. On worlds where artificial life forms are treated as property, their creation is lightly regulated, if at all.

ZeroSpace fabricators

A random tidbit from ZeroSpace, a work in progress.


A fabricator is a device which manufactures complex objects from component substances. The component substances are typically in liquid or powder form, and must be replenished periodically. General purpose fabricators typically have reservoirs of metal, ceramic, and synthetic polymer dust, while specialized fabricators use substances specific to their application. Medical fabricators, for example, use reservoirs of protein, calcium, phosphorous, nucleotides, and synthetic biomatter. Fabricators are commonplace throughout most of civilized space.

I imagine food fabricators have reservoirs of fat, salt, soylent, and spices.

Kalos Mechanism

We’ve decided to make a name and logo for the game system we’ve used in our superhero, fantasy, and science fiction games: Kalos Mechanism.

Kalos Mechanism logo

kalos: beautiful, good
Original Word: καλός, ή, όν
Part of Speech: Adjective
Transliteration: kalos
Phonetic Spelling: (kal-os’)
Short Definition: beautiful, good, worthy
Definition: beautiful, as an outward sign of the inward good, noble, honorable character; good, worthy, honorable, noble, and seen to be so.